The VR Dimension

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Electronauts – The Review

October 3, 2019 ·

“A lot of people like Mozart were prodigies; they were writing brilliant works at very young ages,” he said, musing on the future of music. “That’s probably what’s going to happen: some brilliant kid will come along and be popular. I can see a lone artist with a lot of tapes and electrical … like an extension of the Moog synthesizer — a keyboard with the complexity and richness of a whole orchestra, y’know? There’s somebody out there, working in a basement, just inventing a whole new musical form.” – Jim Morrison of the Doors interview with Rolling Stone from 1969.

Did Jim Morrison predict a future genre or maybe even what possibly the future of music might become back in the ’60s? Did artists like Enigma, Enya, Skrillex, Diplo, and deadmau5 just to name a few, take the necessary next step and catapult this genre…this type of sound in a new direction? If that is the case, then what Survios has done is taken what Jim Morrison has said, but the skills of the above artists, put it into a blender, filled up some glowsticks and handed them out to this all-access dubstep rave house party and set us all free with Electronauts for the PlayStation VR.

Think about your favorite song. You hear that certain lyric…that certain riff…that certain beat and for a second the music may start to come over you and you are feeling it. But what if you could be the DJ you always wanted to? Controlling everything from the pitch of the vocals to the beats of the music? And what if I said you did not have to have any training what so ever? All this is true and even more in Electronauts.

But before you begin to make sure both Move controllers are fully charged. If not, then the amount of fun you will have maybe a little short-lived. Once you are ready to go and create, it’s time for a little tutorial to make sure the wave rider is at its best so it makes you at your best.

Now that you have the basics out of the way, it’s time to pick one of 40 songs. You can select by Song, Genre, or Artist. Each song will have its own set of tools that you can use. For example, one song may allow you to use a laser harp while others may only allow a certain set of orbs to use. What I really like is the ability to hear a little bit of the song before you select it. This way I was able to get a little feel of the song and the beat.

As you are on your wave rider, there are so many ways that you are able to dissect the song. You want to mute the snares…go for it. You want to take out the vocals and just have the intro of the song play…go for it. You want to mute the vocals altogether, raise the pitch, hit that bass, even have the selfie cam go around you as you perform, do it it’s all up to. The greatness that I love is that Survios has somehow created this wizardry with their own Music Reality Engine. This engine alone allows anyone even if they have a zero ounce of music creativity and give them this virtual Monster/Red Bull energy and allow it to run through your veins and come out looking like you should change professions and go on tour.

The way the music and tools, and the many parts of the music that can be tuned to your liking mixes so beautifully with the immersion of Virtual Reality. I felt like I was playing in front of not only the ones watching me pass by as I was showing off my impressive mix style that yet could really show how impressive I am in Virtual Reality, but I felt like the millions and millions of my fans were watching me via a galatic stream of sorts.

There are some things I wish Electronauts for the PlayStation VR had. I would have loved the multiplayer aspect to have carried over from the PCVR version so that essentially you and a friend could jam out and make music. It would be cool if there was some type of voting system where others could vote on your mix and that way we could see who would be at the top for that particular song. Also, the ability to add our own songs via a thumb drive would be awesome. Who knows, it may be possible to add one or all of these with an update. Is it necessary…no. I am just saying what I think would be cool to be added.

Electronauts has a lot going for it thanks to the immersion, the Music Reality Engine that keeps everything in tune no matter how hard you may try to mess up, the amazing sounds, and the number of artists who allowed part of their heart and soul to be your creative playground. Some people are able to show their artistic sides in various ways that people will admire, but sometimes we just need that freedom of the virtual platform to be able to bring out our creative sides that we may not know we had.

Electronauts is out now on PlayStation VR, on the Oculus Quest and Oculus Rift/S on the Oculus Store, and Steam. A review code was provided.

Also, check out the interview with Nathan Burba of Survios.

To learn more about Electronauts, please visit the site. To learn more about Survios, please visit their sitelike them on Facebook, follow them on Twitter, follow them on Instagram and subscribe to their YouTube channel.

In case you missed the trailer, please enjoy. Until next time, I have more music to make.

Mr. PSVR, August 10, 2018, theplaystationbrahs.com
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