Neverout – The Review

October 4, 2019 ·

What if you somehow were placed in a room with just four walls with no signs of any doors, how would you feel? Would you scream, would you start placing the blame on others or would you try and escape even if the answer was not as obvious as you would think? These are very real answers given the situation that you are in. Does Developer Gamedust allow us to enter the challenge of trying to escape a cube of horror? Let’s find out with Neverout for the PlayStation VR.

So what is Neverout about. First, you need to decide if you want to play in VR or non-VR. I, of course, when with the VR version. What I really liked from the start of Neverout is that there are no instructions, there is no map, there is nothing beyond the four walls of this cell. It’s up to you to try and figure out how to escape each level. But how do you escape? Somewhere within the walls is a number for the next level that you must step on so it puts you in the next level. It’s a simple concept that works really well, but not as simple as you might think especially when the walls seem to start almost anticipating and reacting in a way to your move.

There will be obstacles that will get in your way that you will need to either avoid or help use to your advantage. Steel that can be walked on to electricity to even being squashed by things above you is all here to make sure you try and not escape. Electricity will, of course, shock you, and orbs that are portals will teleport you to the other portal  But I will say that moving around trying to figure out the right path if you will, to get to that next number level and then hearing that sound as that metal deathtrap falls on you and squishes you at first is something you do not expect. It’s the unexpected of what, when, and how Neverout tries to end you and crush your dreams of escaping that is the fun part.

Let’s talk about the controls a little bit. The game can be played with the DualShock 4 or a Move controller. I chose to go with the DualShock 4 and it worked perfectly. Head tracking is used here so depending on the direction you are looking, that is where you will be going. So keep that in mind when you are planning out your strategy. You will also notice that when you go towards a wall that will rotate, the blinders will flash in a way. When it was happening I had to think about why it was doing that. Yes, you are in this small confined place, but when you play it in VR, the blinders are sometimes necessary to help restrict the movement so that those who may be prone to some motion sickness.

So imagine falling off a block and gravity taking it’s toll or moving in this small space. It’s to help more than anything. It only is there for a second and who knows that there could be an option later to not have them in, but I personally did not experience any motion sickness or nausea while playing. But it’s when the extra care like this is put in, you can really appreciate what the Developer thought about when making Neverout.

Immersion wise, I felt like I was in a closed-in space. With that being said, with over 60 levels, there is going to be some familiarity with some of the levels. This is not a bad thing, but when you add even more of the puzzles to the level, it starts to get really interesting. I thought of it more as a reward for getting past the levels more than a punishment.

Sound-wise there is not some musical score. Your goal is to escape and hearing the sounds of the steel falling or electricity pulsate through a level added to my sense of confinement and started to add to my importance of needing to escape.

Sometimes we enter a world where a journey will allow us to solve puzzles along the way, but sometimes the world will trap us in order to try and keep us from escaping. And no matter how stuck we may appear in life, sometimes you have to go backward in order to move forward.

Neverout is out now on PlayStation VR and is also available on the Oculus Rift/S, Oculus Go, and Gear VR on the Oculus Store, Steam, and Viveport. A review code was provided.

To learn more about Gamedust, please visit their sitelike them on Facebook, follow them on Twitter, follow them on Instagram, and subscribe to their YouTube channel.

Mr. PSVR, November 4, 2018, theplaystationbrahs.com
Next Post

Heavy Fire: Red Shadow – The Review

They warned that war was not pretty. They said there would be casualties and that my life may be gone in one blink of an eye. But I didn’t care, it was who I was meant to be. For I…
Read
Previous Post

Home Sweet Home – The Review

The Fall brings some fun and amazing things. We have the weather changing, pumpkins, trick or treating, and Halloween. It’s a time where you may want to step out of your element and get scared. It can happen in many…
Read
Random Post

New Controllers Enter The PSVR 2 Dimension...

Last month when Sony gave us a tease that they were in fact working on PSVR 2, a lot of people, including myself, got really excited. From the patents that were released, you could tell there were some much-welcomed additions…
Read
Random Post

Catan VR – The Review

Have you ever wanted to play a tabletop game and either could not get anyone to play or the choice of the game to play was never agreed on? Tabletop games can bring out the competition in some while bringing…
Read
Random Post

Ctrl – The Review

Normally when I review a game or experience in Virtual Reality, I try to add humor and make it really fun. Virtual Reality can take us from the land of the living to the land of the dead, it can…
Read
Random Post

Budget Cuts Is About To Get A Little More Physical...

Back in January of 2019, when news about Budget Cuts coming to PlayStation VR and that one day we would get to dodge and attack as we try to sneak through the offices of TransCorp. Well, it looks like our…
Read

Leave a Reply

Your email address will not be published. Required fields are marked *

Copyright © 2020 THE VR DIMENSION. All Rights Reserved.
You cannot copy content of this page