Tag: Sitting

When The Calls Of The Night Become The Frequency Of The Killer…

November 6, 2023 ·

I knew this gig would have its moments, especially working nights, but when I heard the tales of the Whistling Man, a killer in a mask from the 1950s, things got even stranger. The calls from the locals seem to be coming in more frequently ever since the death of the Police Chief with the clues they think they found. But what they don't know is that I, Forrest Nash, control who lives and who becomes the screaming next victim.… Read more.

Until You Fall New Update Brings New Weapons And More…

February 26, 2022 ·

Until You Fall is still one of those times in VR that you really need to be immersed in to understand the general consensus of the enjoyment that is to be had within its world. But as many of us have fought, fallen, and risen again to accept the challenge, it seems that developer Schell Games is looking to keep up with their stream of maintaining and updating so you can become the best Champion you can be. And with… Read more.

Until You Fall Has Released on Steam and Oculus Rift…

October 27, 2020 ·

Today is a great day for VR as Until You Fall as officially left Early Access and is now on both Steam and Oculus Rift on the Oculus Store. That means that now you will get to customize and arm yourself with unique weapons so you can define your own style. So get read Champion to Fight...Fall...and Rise Again!!! as Until You Fall is out now on Steam with a 20% discount until November 3, 2020, Oculus Rift/S and Oculus Quest on the… Read more.

Until You Fall – The Review

October 25, 2020 ·

One of the mechanics in VR that I have always would hope would keep on improving is holding a weapon and actually making the swinging and contact seem more realistic than ever before. The ability to have a weapon in each hand to block an attack and hit with the other weapon in hand and have the movement be as smooth as possible without the feeling of something was missing. But did Developer Schell Games deliver on that hope? In… Read more.

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